For example, there is a point in the game where the power goes out and the only light source at your disposal is an old Polaroid camera, so you are using the camera's flash to catches glimpses of where you are going. First of all, there are several mechanics that would have made the game very interesting, but they are only used once and then discarded. I don't mind depictions of predatory sexual relationships. I don't mind depictions of predatory sexual Let me preface this by saying that I was not offended by the game's content in any way. So if you are like me, The Suicide of Rachel Foster might just be worth your time.Let me preface this by saying that I was not offended by the game's content in any way. I find some sort of weird excitement in being monumentally disappointed by stories - they give me context on what we appreciate in the titles we do enjoy. The unfortunate part is that narrative games live and die by, well, their narratives. I find about 80 percent of this game incredibly compelling, and if you don’t focus on the progression of the story or the ending, there are amazing moments here. It came across as exploitative and simplifying suicide just for a grossly sentimental ending. On top of being incredibly disturbing and irresponsible, it felt contrived with the plot definitely not having earned such an emotional beat. In it, the game forces you to go through the process of committing suicide and there is no other choice until the very last moment to stop it. I mean, what’s the point of playing the game if we don’t get to play one of the most important parts of the story? This skip in plot was just plain lazy.įinally, the ending itself is probably the worst video game ending I’ve ever experienced. Apparently, in between the scenes, she had gathered all this and came to this conclusion without the player. They are about Rachel’s suicide that the protagonist suddenly thinks wasn’t suicide. Then, the next day, you are suddenly thrust in mid-scene with a bunch of evidence already gathered in front of you. Prior to this, the game was focused on exploration and getting the hotel running properly with heat and electricity. However, the narrative started to show its cracks on day four. It was truly hard to figure out if I was misremembering them since each room had so many details to keep track of. Even the details in the world seemed to change, like doors I thought I had closed being ajar the next time, or a crucial piece of evidence I had missed that was in my plain sight. I was constantly questioning if my character was going insane or not, trying to figure out if the things happening around me were real. Like The Shining, the game explores the symptoms of cabin fever - a psychological condition of being isolated for an extended period of time. The first third of the story is absolutely phenomenal and I was completely hooked. I found that in about a third of the conversations, where two characters were meant to show great chemistry, it just came across as awkward. To prevent an endless amount of redos, it’s usually a director’s job to make sure this is done correctly, but this game seemed to be sorely lacking in that department. This means, if not coordinated correctly, conversations will not sound natural sometimes. Actors can assume a lot from just seeing how the lines are written but even the smallest differences in tone, pace or emphasis can completely change how a line sounds. This usually isn’t a big deal, but imagine acting out a conversation without knowing how the other person is going to deliver their own lines. In lower budgeted titles, it is common for the actors to work remotely and send their recordings over. On the voice acting side, I thought the actual actors were pretty good but, unfortunately, many of the conversations are ruined by awful directing. Whenever this happened, I felt a bit taken out of the world. Since the game is trying to be an immersive experience, it isn’t always immediately obvious if the music is diegetic or not. However, I did find the use of music a bit problematic even though it was rare. The directions of the sounds not only provides incredible realness but is an essential part of the gameplay. This is one of those games where you need headphones for a proper experience. Adding to the atmosphere is the great sound design.
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